verbesserte PAL Versionen

    This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

    • verbesserte PAL Versionen

      Wer kennt das nicht beim Retro-Gaming: in der Regel sind us oder jap Versionen von Games die bessere Wahl. Häufig schon aufgrund von 60Hz, inahltlich oft, da ungeschnitten oder mit mehr Inhalt versehen.

      Ich würde nun aber gerne mal auf die Games eingehen, die eine bessere PAL Version abbekommen haben im Vergleich zum us oder jap Release. Ich rede hier übrigens nicht von Fällen, wo es eine Veröffentlichung in Europa gab, aber beispielsweise nicht in den Staaten (= Terranigma).

      Ein prominentes Beispiel wäre wohl die Contra Serie, bei uns als Probotector bekannt. Für viele sind die Roboter scheinbar cooler als die originales Söldner. Dann hätten wir Sonic CD. Die PAL Version mit dem für viele besseren Soundtrack welcher zwar identisch mit der japanischen Version ist, aber soweit ich weiß gibt es da ein paar Sprachbarrieren. Dann gibt es noch Shinobi X für Saturn welches einen exklusiven und besseren Soundtrack spendiert bekam.

      Was gibt es sonst noch?
    • Blades of Vengeance (MD) thrown in als "Schlaglicht" (Pal-Origin, wurde nicht auf NTSC angepasst). Same with many Psygnosis-Titeln. Bei allen Games mit "Pal-Herkunft" (UK, Australien, Schweden, D usw) ist es garnicht mal so unwahrscheinlich, dass man mit der Pal-Version besser fährt.

      Die Pal-Version von "Ristar" (MD) soll die höhere Auflösung von Pal nutzen (Commodore64/Blast68K sagte mir das mal)


      Ein weiteres Bsp, welches mir neulich auffiel (ist Französisch, afair), war das schöne Asterix-Game aufm SNES, wobei es davon keine US u/o Jp-Version geben dürfte.


      Edit2: Outrun 2019 hat nur als PAL das genau erwünschte Tempo des Soundtracks :love:
      Female Scart2maleBNC-Kabel gesucht+(mind.)4Chinch2BNC-"Manschetten"/Adapter+Ps1&2-Lightguns
      More requests:
      Display Spoiler
      X360-RGBKabel, N64Xpansionpack, GG-Adapter4Retrofreak+retron5; Firepower2000/SuperSwiv, Bio-Metal-Jp, Cotton Boomerang-Sat, Gekirindan-Sat, Supermarioland2-Gb, Amiga-scartcables, GC-Netzteile+Wii-Nts&sensorbars+Amiga-Nts, femaleVga2Vgacable+femaleKlinke2chinch, PS1&2-RGB/Svideokabel+Memcards, Saturnlightgun

      Turrican->Metroid-Killer; Superturrican2->Contra-Killer

      The post was edited 2 times, last by pseudogilgamesh ().

    • Nein, nicht immer; siehe meine Beispiele u siehe zB auch 108s Erfahrungen bei seiner blades of vengeance-session; er war mir ja sehr dankbar, dass ich ihn darauf hinwies, dass er sich seine xperience völlig ruiniert, indem er den Titel auf ntsc zwingt (via modded md). Das sieht mit der Us-ntsc-Version dieses Titels afaik nicht besser aus, er wurde eben nie "ntsc-angepasst"; diese Beispiele europäischer, australischer u britischer Handwerkskunst sind eben das "fuck you back!" an alle "nicht-pal-angepassten" Titel, oder anders gesagt: in Richtung Fernost u Amiland :ray2:


      Andre Bspiele sind shadow of the beast +Teil 2, Galahad, (afair) lemmings, puggsy, risky woods (afair Spanier) etcpp


      Deshalb sagte ich ja: eher mal aufs Herkunftsland der Developer schauen, es lohnt sich.
      Female Scart2maleBNC-Kabel gesucht+(mind.)4Chinch2BNC-"Manschetten"/Adapter+Ps1&2-Lightguns
      More requests:
      Display Spoiler
      X360-RGBKabel, N64Xpansionpack, GG-Adapter4Retrofreak+retron5; Firepower2000/SuperSwiv, Bio-Metal-Jp, Cotton Boomerang-Sat, Gekirindan-Sat, Supermarioland2-Gb, Amiga-scartcables, GC-Netzteile+Wii-Nts&sensorbars+Amiga-Nts, femaleVga2Vgacable+femaleKlinke2chinch, PS1&2-RGB/Svideokabel+Memcards, Saturnlightgun

      Turrican->Metroid-Killer; Superturrican2->Contra-Killer

      The post was edited 6 times, last by pseudogilgamesh ().

    • Garkein Ding, Eric! "Jüngstes" Bsp ist übrigens "ultracore" (schwedische devs), meine ich mich zu erinnern.

      Hab's leider nicht hier ^^
      Female Scart2maleBNC-Kabel gesucht+(mind.)4Chinch2BNC-"Manschetten"/Adapter+Ps1&2-Lightguns
      More requests:
      Display Spoiler
      X360-RGBKabel, N64Xpansionpack, GG-Adapter4Retrofreak+retron5; Firepower2000/SuperSwiv, Bio-Metal-Jp, Cotton Boomerang-Sat, Gekirindan-Sat, Supermarioland2-Gb, Amiga-scartcables, GC-Netzteile+Wii-Nts&sensorbars+Amiga-Nts, femaleVga2Vgacable+femaleKlinke2chinch, PS1&2-RGB/Svideokabel+Memcards, Saturnlightgun

      Turrican->Metroid-Killer; Superturrican2->Contra-Killer
    • • Metroid Prime GC

      Display Spoiler

      NTSC to PAL
      • The gate at the top of the Arboretum has a small gap at the top of it which can be traversed via the Morph Ball, but in the PAL, Players' Choice, and NTSC 0-01 versions, there is an invisible wall in its place.
      • In PAL and all other game versions except NTSC 0-00, scan dashing is impossible.
      • In the PAL version, the introduction[1] and ending[2] cutscenes both feature a male narrator. The narrator also announces two area names when moving to and from the Tallon Overworld and the Impact Crater. All narration was removed in all Wii versions.
      • In the PAL version, if Samus defeats the Phazon Elite and leaves the room, the Artifact of Warrior does not disappear. In the NTSC Player's Choice version, the doors will remain locked until the Artifact is collected.
      • In the PAL version, Baby Sheegoths have more energy.
      • After the battle with the Cloaked Drone in the Central Dynamo, the door behind the rubble locks until Samus gets the Power Bomb upgrade in every version of the game except the original NTSC version.
      • The PAL version's credits are slightly different, where during the credits, holding down the analog stick does not make the credits go faster. In the Japanese version, the Japanese staff will be listed first. European staff credits are only present in original PAL versions of the game.
      • The PAL version has a different, more intense Grapple Beam cutscene than the NTSC version, in which Samus poses the same way as she does after collecting a Chozo Artifact.
      • The NTSC version only has one type of Missile Ammo that gives Samus five missiles while the PAL version has 3 different types, that restore 3, 5 and 10 Missiles.
      • The PAL and NTSC versions have different Phazon Suit cutscenes.
      • In the NTSC version, the Subchamber 3 and Subchamber 4 have the same tunnel grooves while the PAL version has different ones, Subchamber 3 has 2 grooves and Subchamber 4 has 1 groove.
      • In the PAL version, the Missile Counter shows the amount of missiles Samus is capable of carrying (right number) and the amount she is carrying (left number), in the NTSC version, it only shows the amount of missiles Samus is carrying.
      • The PAL version has an animation for the Title Screen symbol (the Screw Attack symbol).
      • The Hunter Metroid in the Frost Cave is missing in the PAL version, but returns in Trilogy.
      • In the PAL version, the Pause Screen main menu has a counter to show how much percentage Samus has collected of Items and Scans.
      • In the PAL version, some speedrunning techniques were disabled in an attempt to discourage it, such as the inability to lock onto the glowing spidervine in Tallon Overworld to obtain the Space Jump Boots early.
      • Save files in the NTSC version uses 1 save block, while the PAL version uses 3.
      • Samus's suit gives more warnings in the PAL versions, such as "Data Received", when the hint system comes on and "Warning, poison gas detected" when she first enters the Ventilation Shaft.
      • In the PAL version, when Samus loses her abilities aboard the Frigate Orpheon, a voice will dictate the names of the abilities she loses, saying "Varia Suit [or other item] malfunction."
      • The warning noise produced by the Threat Assessment when in close proximity to hazardous things differs in the NTSC and PAL versions.
      • The door to the Phazon Processing Center after the Omega Pirate takes longer to open in the PAL version, to prevent crashing that occurs in the NTSC version.
      • In the PAL version, after defeating the Omega Pirate, Fission Metroids will begin to appear in the Phazon Mines. Fission Metroids only appear in the Impact Crater in the NTSC version.
      • In the Ruined Shrine, there is a root that can help Sequence Break, but it is removed in the PAL version. This makes it harder to get into the room above without the Boost Ball.
      • In the PAL version, it is possible to obtain the Missile Launcher upgrade prior to the battle with the Hive Mecha, due to the size of the battle trigger point being considerably smaller in the PAL version.
      • In the PAL version, it is not possible to shoot the Power Conduit in the Ruined Courtyard without the Thermal Visor because it does not appear until Samus acquires it.
      • The scan point for the Hive Mecha is below the toxic water in the NTSC version.
      • In the Main Quarry, the Door at the top of the room is locked until Samus gets the Power Bomb in the PAL version.
      • The Ice Shriekbats do not disappear in the Ice Ruins West in the PAL version.
      • The Pirate Data and Chozo Lore are different in the PAL version. The Pirate Data specifically states that they never made any official contact with the Metroid Prime.
      • The Metroid: Alpha Type is identified as a regular Tallon Metroid in the PAL version.
      • The Flaaghra battle theme loops correctly in the PAL version.
      • The map displays a compass point in the PAL version.
      • The doors to Plasma Processing and Storage Depot B, where the Plasma Beam and Grapple Beam are kept, are covered with Bendezium, requiring a Power Bomb to get by in the PAL version. This is to prevent them from being obtained early via Ghetto Jumps.
      • Power Bombs can be used to destroy the Omega Pirate's Phazon Armor in the PAL version.
      • During his boss fight, Meta Ridley performs ground-stomping attacks in the PAL version.
      • In the PAL version, when Metroid Prime uses its Snare Beam on Samus, it will close its face, preventing harm to it. Also, when he charges across the room, she does not bounce out of the grooves.
      • The engine flare of Samus's ship as it enters space is improved in the PAL version.
      • A full image of Samus with or without her helmet depending on ending will appear on the Mission Final screen in the PAL version.