[Multi] Ikaruga

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    • Spoiler vorsicht...








      Also ich hab gestern den Boss von Chapter 5 besiegt und zum Dank, kam noch ein komisches Gebilde das mit roten und blaue Energiekugeln gleichzeitig geschoßen hat. Angreifen kann man es selber nicht, aber man muss dafür nur 80 Sekunden durch halten 1 Sekunde vor Schlus werde ich erwischt, der Timer geht noch auf 0 und GameOver :sven:
    • Ich schon :D und bin ziemlich begeistert, mit gedrehtem fernseher ist es wirklich genial

      Obwohl mir Zero Gunner 2 bisher noch besser gefällt
      Sie reißen dir die Knochen aus,
      Und bauen einen Stuhl daraus.
      Ihr Höllenfürst sitzt dann bei Festen
      Auf deinen kläglich überresten.
      Dieser Schlüssel öffnet das Tor
      Zur Hölle. Reisender, sieh dich vor!
    • Werden die Postkarten sporadisch an die Ikaruga Käufer verteilt oder
      ist's eine Special Edition mit den Postkarten und anderem Schnickschnack?? :hippie:

      Ich habe Ikaruga 3X bestellt und ich hoffe das ich die endlich bald
      bekomme!! :alt: :yesyes:
      >-A.D. 2148,October... Lunar Plant "HAMLET" Shut down-< --"BLUESTEEL"--

      Dieser Beitrag wurde 356 mal editiert, zum letzten Mal von raziel: Heute.
    • Original von kokainkeks
      Auf gamefaqs gibts jetzt ein gutes FAQ , das das Spielsystem und alle Menüs erklärt.


      tja, sowas akzeptiert gamefaqs wohl nicht drum kopier ich mal den text hier rein ;D

      IKARUGA FAQ
      version 1.0

      By Chris Murdock

      IKARUGA is copyright Treasure/ESP 2001, 2002

      -----

      CONTENTS:

      1. INTRODUCTION
      2. GAME INFORMATION
      3. MENU SCREEN
      4. BASIC GAMEPLAY
      5. ADVANCED GAMEPLAY
      6. CODES AND SECRETS

      -----

      [1. INTRODUCTION]

      Ikaruga is another in a long line of fantastic games from our good
      friends over at Treasure. This FAQ will go over the strategy of the
      game as well as other aspects of the game.

      Please note that this FAQ is only for GAMEFAQS.COM. Do NOT ask me if
      you can post this FAQ anywhere else.

      If you have any questions or would like to submit something for the
      FAQ, please e-mail me at murdockl@hotmail.com

      Please put "IKARUGA" in the subject line, as I get a lot of SPAM at
      that address.

      -----

      [2. GAME INFORMATION]

      IKARUGA is a 1 or 2 player game.
      It uses 34 blocks on a Dreamcast memory card.
      It is compatible with the following:
      Standard Dreamcast memory card
      Memory Card 4X
      Purupuru Pack/Vibration pack
      Arcade Stick
      VGA Box
      ASCII Pad FT

      -----

      [3. MENU SCREEN]

      The menu screen is accessed when you press the "START" button on the
      title screen.

      Here are the menu screen options from top to bottom:

      GAME START: Start a game.

      PRACTICE: Hone your skills.
      NOTE: You can only practice stages you've already beaten.

      RANKING: Check out the high scores.
      There are three options here:

      You can VIEW RANKING, CLEAR RANKING (delete the rankings from the
      memory card), or EXIT.

      CONFIG: Configuration
      There are eight options here.

      MONITOR TYPE: You can change from HORIZONTAL 1 (screen is 75% of normal
      size), HORIZONTAL 2 (screen is 80% of normal size), VERTICAL 1 (screen
      is vertical, and controller is set up normally), and VERTICAL 2 (screen
      is vertical and controller is set up so the game can be played like a
      side scrolling shooter).

      WARNING: DO NOT turn your television vertically to play this game as
      you may cause permanent damage to your television. There are
      specialized monitors you can get that have special rotating screens
      that you can adjust, but do NOT rotate your television!

      SOUND: Choose between STEREO or MONO. There is (unfortunately) no
      option for surround sound.

      DIFFICULTY: There are four settings.
      EASY, NORMAL, HARD and USER SELECT. If you have the game set at USER
      SELECT, when you start the game, you choose what level you want to
      play.

      TRIAL GAME: If this is on, the option to play a TRIAL GAME is available
      after you have selected a difficulty (if you have the difficulty set at
      USER SELECT), or when you start a game. A trial game consists of the
      first TWO game levels ONLY. You also have UNLIMITED LIVES in TRIAL
      MODE until the second stage.

      EXTEND: This sets the frequency of when the game awards extra lives.
      The settings are:
      TYPE 1: Extra ship every 2,000,000 points.
      TYPE 2: First extra at 3,000,000 points, and then every 5,000,000
      points thereafter.
      TYPE 3: First extra at 6,000,000 points, and then the second extra at
      15,000,000 points.
      NONE: No extend.

      PLAYER STOCK: This sets the amount of ships you start with. You can
      choose between one to five ships.

      CONTROLLER SETTING:
      By default the settings are:

      A BUTTON = SHOT
      B BUTTON = CHANGE
      R TRIGGER or C BUTTON (arcade stick/ASCII PAD FT) = RELEASE POWER
      (HOMING LASER)
      SHOT AND CHANGE = ON
      VIBRATION = ON

      DEFAULT: By pressing this, you will reset everything to the default
      settings.

      TUTORIAL: This opens up the very useful tutorial.

      APPENDIX: This has all the hidden goodies of the game. Check out the
      CODES and SECRETS section to see how to open them.

      BACKUP: This screen has four options:

      AUTO SAVE: By default this is OFF. Turn it ON to automatically save
      any game settings, and to record the Play Time clock.

      LOAD will load data, and SAVE will save current data.

      Also on the BACKUP screen is the PLAY TIME clock. When this reaches
      certain times, new options will open up. NOTE: This will not go up if
      you are in the OPTIONS screen, or the game is in DEMO MODE, this is
      allotted GAME TIME!

      PAUSE SCREEN:

      When the game is paused, you can continue the game, or ADJUST CONSOLE.
      ADJUST CONSOLE will adjust where the score meter, energy bars and
      remaining lives indicators are on the screen.

      -----

      [BASIC GAMEPLAY]

      The premise of Ikaruga is that your ship has two sides that can be
      changed at any time. This is key to survival in the game. Let's go
      over the basics:

      There are two sides of your ship. A WHITE SIDE and a BLACK SIDE. By
      default, you can switch sides with the "B" button on your controller.

      Your WHITE side will fire a WHITE shot, and your BLACK side will fire a
      BLACK shot. The default shot button is the "A" button on your
      controller. If you tap the "A" button you will fire a single shot, if
      you hold down the "A" button, you will get an automatic double shot.

      There are two different colored enemies in the game as well, WHITE
      enemies and BLACK enemies.

      White enemies shoot WHITE projectiles and BLACK enemies shoot BLACK
      projectiles.

      Now that we have the basics under control, let's go over the way the
      sides of your ship work:

      In the game, if your ship in on the WHITE side, and a WHITE enemy
      shoots WHITE bullets or fires a WHITE laser, your ship's WHITE shield
      will absorb the shots and put it in your POWER GAUGE (the meter on the
      lower left-hand side of the screen). Conversely, if your ship is on
      the BLACK side, and a BLACK enemy shoots BLACK bullets or fires a BLACK
      laser, your ship's BLACK shield will absorb the shots and put it in
      your POWER GAUGE.

      As long as there is at least one box filled in the POWER GAUGE, you can
      fire a powerful HOMING LASER. The homing laser can be anywhere from
      one to twelve lasers that will lock on to enemies. For every box on
      the POWER GAUGE that is filled with absorbed energy, you can fire one
      homing laser. Note that the gauge is universal, there is no WHITE
      gauge or BLACK gauge, it's all the same gauge. However, when you fire
      the homing laser (set up as either A+B buttons together OR the "R"
      trigger, or the "C" button on some controllers), the side of your ship
      will determine the color of your homing laser.

      You will lose a life when:

      A BLACK projectile hits your WHITE ship.
      A WHITE projectile hits your BLACK ship.
      You run into any object, including enemies.

      -----

      [ADVANCED GAMEPLAY]

      The color of your shot is incredibly important.

      BLACK SHOT + BLACK ENEMY = NORMAL DAMAGE
      WHITE SHOT + WHITE ENEMY = NORMAL DAMAGE

      If you fire a BLACK shot at a BLACK enemy the strength of the shot is
      normal. Same with if you hit a WHITE enemy with a WHITE shot.

      BLACK SHOT + WHITE ENEMY = x2 DAMAGE
      WHITE SHOT + BLACK ENEMY = x2 DAMAGE

      In Ikaruga, enemies are weak against their opposite colors. So, if you
      fire a WHITE shot at a BLACK enemy, you will do twice the amount of
      damage you would normally do. So if an enemy is WHITE, you can fire a
      BLACK shot at them to do double damage.

      CHAIN COMBOS:

      This point award is given based on chains of enemies hit. The chain
      will start when you hit three enemies in a row of the same color. In
      the upper left hand corner, there is a chain display. The chain will
      continue ONLY if all three colors are the same. For example, you can
      hit three white enemies to start the chain, and then three black
      enemies to continue the chain. You could chain three white enemies,
      then another three white enemies, then three black ones to continue the
      chain.

      A successful chain is like this:
      (B = BLACK, W=WHITE)
      B, B, B, W, W, W, B, B, B, B, B, B, W, W, W, W, W, W, B, B, B, W, W, W.

      In the example there is always a chain of three, three black, three
      white. As long at the chain display has three of the same color, you
      will get credit for the chain. The chain is broken once the string of
      three is broken:

      B, B, B, W, W, W, B, B, W (chain broken)

      Although chains are nice for racking up lots of points, the main goal
      is survival. Survival is more important than continuing a long string
      of chains. Chain points aren't any good if you're dead.

      -----

      [CODES AND SECRETS]

      APPENDIX:
      Special options will open once certain requirements are met. Here are
      the requirements for the four hidden options (from top to bottom):

      HIDDEN OPTION 1:
      Beat trial mode without continuing OR play time is over 5 hours.
      This will open up Gallery 1. There are 17 pictures in this gallery.

      HIDDEN OPTION 2:
      Clear the game on any level (you can use continues) OR play time is
      over 10 hours.

      HIDDEN OPTION 3:
      Beat EASY MODE without continuing OR play time is over 15 hours.

      HIDDEN OPTION 4:
      Beat NORMAL MODE without continuing OR play time is over 20 hours.

      IKARUGA WALLPAPER:
      Pop in your Ikaruga disk into the CD-ROM drive on your PC. There are
      five wallpapers for you. All in BMP format, at a resolution of
      1024x768.

      -----

      Warning! The big enemy is approaching at full throttle.
      According to the data, it is identified as "Butsutekkai"

      There is no refuge. Unable to avoid firing.


      ich hoff das freut euch :yesyes:
      Switch Freundschaftscode: SW-5590-8174-8227

      Steam: infernogott

      Uplay: uncle_jam
    • Manno Mann Ikaruga als schwierig zu bezeichnen ist ja die Untertreibung des Jahrhunderts. Momentan bin ich echt total demotiviert und würds gern aus dem Fenster schmeissen. :angry:
      Bis einschliesslich Chapter 3 konnte ich mich ganz prima einspielen. Chapter 1 und 2 kann man sogar ohne abzukratzen überstehen, aber dann. Chapter 3 ist an manchen Stellen schon fies bleibt aber noch im großen und ganzen fair, was man ab Chapter 4 nicht mehr wirklich behaupten kann. Ich hab da jetzt grad 8 mal in Folge alle restlichen Contineus (2) verbraucht ohne auch nur annähernd den Endgegner zu Gesicht bekommen. Momentan zweifle ich daran das das durch üben besser wird. :huh: :toxic: :mecker: :heul: :( :damn: :doof: