[MD/DC/SWI/PC] Xeno Crisis

    • [MD/DC/SWI/PC] Xeno Crisis

      OMG!
      @Omnibot2000 hat mir das gerade gezeigt. Ein Top Down Arena Shooter Marke Smash TV, mit inspiration von anderen Action Games wie Contra bei Kickstarter.

      Für Mega Drive, soll im Oktober 2018 erscheinen

      Grafiken von Henk Nieborg (Lionheart, Flink, Lomax).

      Sieht awesome aus und ist sowas von gebacked!


      kickstarter.com/projects/16767…r-the-sega-genesis-mega-d
      Bluntman3000: "bin in mpnchtennünchrn"
    • XENO CRISIS - Neuer Mega Drive Titel auf Kickstarter!

      Dieser Beitrag wurde von den Benutzern als News markiert
      Basteln wir ne Copy n Paste News draus :P

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      Xeno Crisis is a new, original title for the Sega Mega Drive / Genesis which will be released both as a physical cartridge and also as a downloadable ROM. At its core, it's an arena shooter that takes inspiration from the likes of Smash TV, Contra, Mercs, Granada, Alien Syndrome, Zombies Ate My Neighbours, Chaos Engine, and Shock Troopers.
      We want the game to look, feel and sound like the classic Mega Drive games of the '80s and '90s, but also add some new elements that weren't so common in games of that era, particularly procedural map generation and randomisation of gameplay elements. Achieving that classic look and feel is vitally important to us, which is why we've teamed up with legendary pixel artist Henk Nieborg, who previously worked on the Mega Drive title "The Misadventures Of Flink", developed by Psygnosis.
      We're also working with "Savaged Regime"; a highly renowned chip-tune artist that knows how to push the Mega Drive's YM2612 chip to the limit - you can hear a sample of the Xeno Crisis soundtrack in the Kickstarter video above.




      The game is currently at the prototype stage and we will be releasing the finished product in October 2018 to coincide with the 30th anniversary of the Mega Drive's launch in Japan. We're launching this Kickstarter campaign to fund the remainder of the title's development.

      The focus of Xeno Crisis' gameplay is the intense combat which pits you against thousands of alien enemies - the player takes control of a battle-hardened marine who is able to move and shoot in 8 directions, and can also perform an evasive roll to get out of tricky situations. If things get really desperate then the marine can also use a grenade to destroy anything near him, giving him a brief moment of respite.


      The player has several weapons at their disposal, but ammo is limited so the player must constantly be on the move, grabbing new weapons and extra ammo as they go. When a room has been cleared of all hostiles the player can choose which exit to take, with the aim being to rescue any of the colony's inhabitants who might still be alive, and then progress to the area's boss. There are 5 areas in total, each with their own enemies, hazards, secrets and gameplay nuances.


      Every few enemies killed will result in a set of dog-tags being dropped - these can be collected and exchanged for upgrades between areas.


      Should the player run out of health they will be taken to the 'Continue' screen, where they can decide to continue the fight or start over - the player begins the game with 3 continues but more can be acquired between areas.


      A breakdown of Xeno Crisis' key features:
      • Intense arena-based combat where the player must constantly be on their toes, prioritising which enemies to engage next, and ensuring they don't run out of ammo.
      • Procedurally generated maps and rooms, so you never know what's coming up, and you have to adapt your tactics on a room-by-room basis.
      • 5 diverse areas to explore, each with their own obstacles and hazards, and secrets, including The Outpost and The Nest:

      • Upgrade system which allows you to adapt the game to your style of play - are you a cautious player or more gung-ho?
      • An arsenal of 9 different weapons to switch things up and turn the tables in your favour.
      • 5 intimidating bosses, each of which will demand you to learn a different strategy to defeat them.
      • Two modes of play; once you've completed the Arcade mode you can try your hand at the Infinite mode, where even veteran players will find a challenge.
      • Two difficulty levels; "Rookie" and "Hardcorps". Playing on Rookie will mean easier progress, but you won't be able to see the "good" ending!
      mehr unter Xeno Crisis auf Kickstarter!
    • Zum Spiel: sieht klasse aus. Ich steh ja auf "1 Bildschirm" Games. Hoffentlich ist es am Ende besser als Smash TV und Total Carnage. Finde ich spielerisch beide unter aller Sau...allerdings habe ich seit Ewigkeiten nur die Arcade Versionen, dank verschiedener Compilations, gezockt und die sind bockschwer bis unfair...

      80 Pfund sind aber auch ein Wort für ne komplette Mega Drive Version...da bleibt es bei mir, wenn überhaupt, beim Download. Hätte es dann aber lieber gleich auf der One :P
    • Aus dem Kickstarter FAQ:

      How will the controls work?

      We were determined to nail the gameplay and controls early on, and the Mega Drive's 3 button pad just doesn't work well for twin-stick shooters, so we needed to come up with an alternative. The 'lock' method in Granada (and Smash TV for that matter) worked really nicely though, and it also turned out that Shock Troopers used this method, so that gave us a lot more confidence that we were going down the right route. Smash TV was obviously designed as a twin-stick shooter, but we've designed Xeno Crisis to use the lock method from the outset and it works great. We also added the ability to alter your shot angle by 45 degrees by pushing 'A' or 'C' whilst firing - Skeleton Krew uses this system too, but you can comfortably play the game without using this system.
    • Azazel schrieb:

      Hoffentlich ist es am Ende besser als Smash TV
      Snes-Version ist so ziemlich das beste 2P-Twinstick-Shmup, welches es gibt.
      Außer Geometry Wars Evolved braucht man da eigentlich nix weiteres.

      Bei Xeno Crisis macht das MD-Pad sicherlich einen - der fehlende 2P-Mode den anderen Strich durch die Rechnung. Aber recht schick isses und der Sounddesigner hat es wohl auch wirklich drauf. 80 Pounds - no thank you - dann lieber Papi Commando.