[XBO/PC] Forza 7

    • habe am Wochenende das Ausdauerrennen in LeMans gemacht. hat nicht ganz 2 Stunden gedauert, aber die vergingen wie im Flug.
      Habe erst Musik gehört und dann wurde ich noch in ne Party eingeladen und da wurde ich die letzte Stunde gut unterhalten. So sind diese Rennen echt erträglich.
      Mir fehlt jetzt noch eins, aber das ist auch gleich das längste. mal gucken, wann ich das angehe.
      XBL: Calibur80
      PSN: Calibur80
    • Summer Update:
      forzamotorsport.net/en-us/news/Forza_Summer_Update

      Loot Boxen fliegen raus:

      One major area of discussion for the team has been prize crates. While we’ve never charged money for prize crates in Forza Motorsport 7, their presence in the game has continued to be a source of controversy. The overwhelming feedback has been that this system feels out of place in the game. After careful consideration, we have decided to completely remove prize crates from Forza Motorsport 7. Similarly, paid tokens – which were a part of previous Forza games – will not be coming to Forza Motorsport 7 or Forza Horizon 4.
      Due to the complexity of removing prize crates from the game – while keeping access to Driver Gear, Mods and Badges – we expect that this process will be completed in the winter timeframe. Starting this month we’ve already taken steps towards that goal, first by unlocking more than 100 previously locked “exclusive” cars and, second, by completely removing cars from the prize crates in the game. The current lineup of prize crates offer no competitive advantage and only offer Driver Gear suits, Mods and badges, and these crates will remain in place until crates are removed entirely.
      Hank von Helvete: "The ass is the most beautiful part of the human body, but still there is a lot of shit coming out of it"

      XBL Gamertag: bbstevieb
    • ich fand diese Art der Lootboxen nicht schlimm. So lange man nur Ingame-Kohle dafür hinlegen muss, gibt es aus meiner Sicht nix zu meckern.
      habe mir allerdings auch nur die Boxen mit Mods geholt, da ich es als guten Ansporn in dem Spiel finde, z.B. X gute Kurven oder gewisse Features deaktiviert zu haben.
      XBL: Calibur80
      PSN: Calibur80
    • habe gestern die letzten Singleplayer-Rennen beendet. Mir haben noch 2 Meisterschaften im letzten Block und das Langstreckenrennen auf Sebring gefehlt. Das Rennen hat genau 3 Stunden gedauert und ich habe es mit nur kleinen Unterbrechungen gefahren, hat sogar irgendwie Spaß gemacht.

      Mir fehlen jetzt nur noch die Multiplayer-Erfolge. (100/300 Runden, 50 Runden im Regen/bei Nacht, 50000 Credits von Tunings/Designs und auf allen Strecken fahren) zusätzlich fehlen mir noch etwa 150 Autos für den 700 Autos-Erfolg.
      Leider sind die Online-Sachen aktuell nicht freischaltbar, da die Fortschritte nicht weiter gehen. Habe ein paar Online-Rennen gemacht, allerdings geht der Tracker nicht weiter.
      XBL: Calibur80
      PSN: Calibur80
    • Bei mir wirds knapp bis FH4. Die ganzen MP Sachen sind aber für mich eh ausser Reichweite.
      Zwei Meisterschaften habe ich noch nicht ganz komplett, die packe ich eventuell noch, ebenso viellleicht die 500 Karren, aber dann ist wohl Ende.
      Hank von Helvete: "The ass is the most beautiful part of the human body, but still there is a lot of shit coming out of it"

      XBL Gamertag: bbstevieb
    • Mit dem November Update sind die Loot Boxen Geschichte!
      Es wird einen Race Shop geben in dem man sich die Mod Cards kaufen kannen.
      Ausserdem wurde das Kollissionsmodell überarbeitet...interessant.

      1) We’ve improved energy dissipation between bodies, as well as the way tire friction is calculated during a collision. This is a global change, which results in “softer” collisions, where collisions absorb energy and the collision impulse happens over a longer period of time.
      2) In multiplayer events, collisions are now resolved locally and blended when the game receives an update from other player(s) in the same multiplayer match. Effectively this means that multiplayer collisions now work like single-player collisions, even in high-latency scenarios.
      3) A new Collision Assist setting scales the amount of body rotation a car can impart on another car in a crash. Players can choose to turn the Collision Assist on or off and players will have the option to create lobbies that use this assist (or ones that do not). This collision assist is meant to curb griefing; and a car hit by a car with this assist engaged will also receive the assist.

      forzamotorsport.net/en-us/news/fm7_november_update
      Hank von Helvete: "The ass is the most beautiful part of the human body, but still there is a lot of shit coming out of it"

      XBL Gamertag: bbstevieb
    • December Update:
      forzamotorsport.net/en-us/news/fm7_december_update


      Updated Force Feedback
      The December update introduces some important changes to force feedback in Forza 7. The new force feedback is a full physically based system utilizing Forza Motorsport 7’s suspension kinematics and tire modeling to send tire loads to the steering wheel. It produces a more intuitive feel with more accurate align torque and a solid feeling of connection to the road.
      Importantly for wheel users, this new wheel update completely replaces the old system, which means players’ tuning values from before December will be reset. Wheel users will need to tune from scratch to take advantage of this new and improved system. For a full rundown of the new force feedback system, check out the updated FM7 Wheel Guide on the Forza Support site.
      A Fresh Coat of Paint
      When you start up Forza Motorsport 7 after Tuesday’s update, straight away you’re going to notice some visual changes. In addition to a new splash screen, we’ve made some significant improvements to the main menu. The old slightly angled menu is replaced with a new flat layout. The car and driver have moved to the right-hand side of the screen. In addition, we’ve replaced the black and white image backgrounds for the menu tiles with beautiful new color images. Sharp-eyed players will also notice that we’ve changed the tile highlight color from red to blue, and we’ve changed the opacity of tiles that do not have artwork, to make those tiles feel more active. The team has also improved transition times for certain menu items; for example, it now takes less time to get to the Forza Driver’s Cup menu when selecting that tile from the main menu.
      New Opponent Labels
      The menus aren’t the only items getting a visual overhaul in December. This update also introduces a new opponent label system into the game. These labels are the information panels that you see in multiplayer lobbies, showing a player’s Gamertag, Forza driver level, and badge above the car. The new opponent label system brings a uniform, flattened look to these labels. Labels will also be dynamic, shifting between three “states” depending on an opponent’s proximity to the player.
      The closest “full” state presents a player’s Gamertag, their position in the race, and some event-relevant information such as distance ahead (or behind, when looking backwards), total drift score, or “It” status when playing Tag games. At medium distance, opponent labels will be shown in condensed state, with just a player’s GT and position shown. A furthest distance, labels will appear in “far” state, showing just the player’s position in the race.
      We’ve also made some design adjustments to in-race HUD information items with the December update. For example, the lap time HUD elements have been made more uniform and the lap counter has moved to the upper right corner of the screen.
      The new menus and new opponent labels are part of an ongoing effort to offer players a great looking and informative Forza Motorsport 7 experience. Look for more updates to these aspects of the game in the coming months.
      Other Updates
      The December update is bringing more good stuff with it as well. Rivals players will now automatically get a new ghost car to challenge after they’ve beaten a Rival. In addition, Specialty Dealer will now display the original collector score alongside the updated collector score, as well as both original price and “sale” price, along with the discount percentage.
      Hank von Helvete: "The ass is the most beautiful part of the human body, but still there is a lot of shit coming out of it"

      XBL Gamertag: bbstevieb
    • Habe um die Zeit zu RE2 zu überbrücken diese Woche wieder mal ein bisschen weiter gespielt und jetzt alle Elite Championships beendet. Hatte längere Zeit nicht mehr gespielt und war überrascht dass sich da doch einiges getan hat (e.g. Menüs, Mods System, usw.).
      Die ein oder andere neue Strecke hätte man aber durchaus auch mal bringen können.
      Hank von Helvete: "The ass is the most beautiful part of the human body, but still there is a lot of shit coming out of it"

      XBL Gamertag: bbstevieb
    • New

      Gestern noch das Chievo für die 700 Karren geholt. Hätte mir das jemand früher gesagt dass man einfach de billigste Kiste immer wieder kaufen kann wäre das auch schon früher der Fall gewesen...
      Naja jetzt fehlen mir nur noch MP Chievos, die ich eh nciht holen werde. BIn mal gepsnnt ob da noch ein (grösseres?) Update kommt da es ja dieses Jahr kein neues Forza geben wird.

      Ansonten war die Ultimate Ediiton hier ein absolut böser Fehlkauf, kein einziger echter "DLC", keine neuen Strecken....
      Hank von Helvete: "The ass is the most beautiful part of the human body, but still there is a lot of shit coming out of it"

      XBL Gamertag: bbstevieb