Hank von Helvete: "The ass is the most beautiful part of the human body, but still there is a lot of shit coming out of it"
XBL Gamertag: bbstevieb
XBL Gamertag: bbstevieb
Diese Seite verwendet Cookies. Durch die Nutzung unserer Seite erklären Sie sich damit einverstanden, dass wir Cookies setzen. Weitere Informationen
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von bbstevieb ()
As a fan request new difficulty levels are coming early in the new year.#DeadRising4
the removal of the timer and the soft-reboot of Frank West has nothing to do with my complaints about this game
This game is generic. The single thing this game has going for it is its
weapon combo mechanic which isn't that much improved from 3. And you
can have all of the weapon combinations you like, but when those weapons
are in service of uninteresting and clunky combat then is that really
what you want to be hanging your hat on?
The enemies in this game are such an afterthought that it makes me not
want to engage in combat at all. Zombies in the original games also
never really put up much of a challenge, but that was balanced out by
the human enemy types and the psychos.
I honestly think that psychos are a more integral part to the Dead
Rising experience than the timer is, and this game has *none*. There are
psychos in name, but all that means is a generic looking enemy has a
slightly
longer health bar. The original games balanced the unforgiving nature of
the timer with the absurdity and difficult of the psychos to create an
incredibly unique experience. This game removes both of those and
replaces them with nothing.
This game takes a unique and challenging and engaging formula and, in what i can only assume is an
attempt to broaden its appeal, strips out the components that made it so
challenging and unique while adding absolutely nothing to counteract
their loss. What we're left with is a mindless and insultingly easy
sandbox that serves no purpose other than to toy around with their
'creative' weapons.
It's all good I also find myself in total agreement with that post. I
think there are certain aspects of the franchise that long-time fans
have come to enjoy/expect so its understandable that we would be upset
at the gradual removal of all those unique aspects when the path to
homogenization hasn't replaced them with anything of equal value.
The most frustrating thing about the situation is that there was no need
to kill the Dead Rising franchise like this. If the devs really wanted
to make such a large departure from the series they could have done it
in a spinoff that still took place in the same universe but with a
different character. There was no need to bring back Frank when he
acted/looked/sounded absolutely nothing whatsoever like the person they
were supposedly bringing back. If they had focused on a new character in
a new location AND this was only a spinoff, meaning that the core DR
experience remained in tact for the mainline entries in the series,
there would have been absolutely no problem.
Mario Kart didn't kill the Mario franchise because they didn't make
Super Mario 64 2 a fricken cart racer and if they did I assure you it
would have alienated fans of SM64, instead Nintendo decided to spin off
their franchise in 2 directions allowing people to enjoy both instead of
getting one at the expense of the other. They should have made this
Dead Rising Xtreme with a totally balls to the wall insane premise and
consider it the Blood Dragon
of the DR series. Go full saints row with it, but do so in a separate
branch of the franchise instead of coming at the expense of killing a
10+ year old franchise.
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von bbstevieb ()
1 Besucher