Ein paar Statements:
If only we had maybe 5-10 of these systems, and a single game for it, we could easily emulate it in great detail*. But with only the BIOS ROM and nothing else, we're only ever going to be able to emulate a very small fraction of the BIOS, and most of it will likely be wrong/incomplete (yet functional.) At this point, I'm confident we'll get to a point of running ISOs/CDs.
(* it really would be very underwhelming. With no processing power inside the BIOS cartridge, this system as it is right now would just be a stock SNES with constant, crazy-long loading times and possibly some CD audio.)
QuelleTo me, the Achilles Heel of this system is the miniscule RAM content. 256KiB with a 1X CD-ROM drive. This system would have had monstrous load delays like the FDS all of the time.
The missing extra CPU power could have been solved by just using a BIOS cart with coprocessor (as done by various SNES game carts), so that could have been implemented without problems without needing to change the CDROM drive hardware. Even with the fastest coprocessors, the main bottleneck would have been squeezing possible highest-quality graphics through the SNES PPU hardware.
Bisher also nicht viel, was wirklich nutzbar sein kann, denn:
I'd be floored if anyone else ever emulates this. I wouldn't even do it if it weren't such an incredibly major part of gaming history lore. The whole thing is horrendously crippled by the absence of extra CPU processing power. I am very much certain that had the Sony partnership stayed in-tact, that the hardware design would have changed/extended. This was clearly an early proto (maybe they didn't get far into protos), just to prove that "yes, we can load CD game content onto an SNES system."
Und:
Für die MSU1-Projekte bisher kein gutes Zeichen für einen offizielle "Run" auf SNES CD-Spiele über ein externes CD-ROM direkt spielbar...What's going to be tricky is if you can play back redbook audio tracks while game data is loaded in and executing. In that case, we can't use just plain ISO. I am kind of regretting that I used "MSU1" for the signature of my .pcm files now
Ergo: Diese Version des SNES-CD-ROMs ist vielleicht einfach nur eine Machbarkeitsstudie, ohne grundsätzliche Erweiterungen, die vllt später gekommen wären. Mehrpower hätte man wie gehabt über die Zusatzchips in den Modulen, aber das hätte auch nicht viel gebracht, sieht man ja auch beim MegaCD: Nice to have, ein paar nett Zoom, Rotations-Effekte und natürlich der Sound + FMV. Aber Nintendo hat wohl tatsächlich wenig Mehrwerte in Sachen Spielbarkeit gesehen.
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