[XBO/PC] Crackdown 3
gamescom First Look:
crackdown.com
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What this means, according to a short gameplay video, is the ability to bring down entire skyscrapers and cause massive amounts of carnage - all achieved, apparently, through the Microsoft Cloud, harnessing "20 times the power of your Xbox One.".
It sounds like 100 per cent destruction is reserved for competitive multiplayer. The main campaign will once again be co-operative and will support up to four players.
Master DK schrieb:
Gerade ein Video auf Gamestar gesehen, eine Szene da musste ich einfach nur lachen..
Bei ca. 1:05min taucht ein Kringel auf weil wo was geladen wird, die POWER DER CLOUD
bbstevieb schrieb:
Master DK schrieb:
Gerade ein Video auf Gamestar gesehen, eine Szene da musste ich einfach nur lachen..
Bei ca. 1:05min taucht ein Kringel auf weil wo was geladen wird, die POWER DER CLOUD
ROFL...sauber dass dir das aufgefallen ist da kommt ja dann auch sofort ein Schnitt...
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Captnkuesel ()
www.gamesradar.com
So, Crackdown 3 might be the most impressive demo I've ever seen. We'll have a full preview up later today, but suffice it to say that all that bluster about "leveraging the Cloud" to bring hitherto unseen levels of physics-based destruction is totally accurate. That moment in the CG teaser trailer where an Agent collapses a building into another building to kill the naughty crime boss inside? You can do that. Easily. I've seen it happen. I have seen such things.
You'd think this would require an immense internet connection to keep it rolling, not least when four players (this is the current maximum size for a multiplayer party, although it could increase) are doing the same thing in four separate corners of the city, but the relative ease of swapping information between Xbox and server means the strain is fairly small. Jones says that his team are optimising the game for a 2-4mbps connection.
So, I ask the question - does this technology make the Xbox One more powerful? Jones nods. Does it, effectively, make it the most powerful console ever made while those servers are running? Jones nods. While Crackdown utilises it purely for physics, the opportunity here is clear. Who knows what another company could make with this, given the time? For the moment, though, I'm not entirely bothered - I just knocked a penthouse balcony off its moorings and watched it take 20 others out on its way to the ground. I'm still smiling.
http://metro.co.uk/
It was only the first proper day of Gamescom today, but Crackdown 3 was easily the most impressive thing we saw – and that included a hands-off demo of Fallout 4 and the destruction-filled Just Cause 3 (we’ll write those previews up later). In fact amongst our excited demands for the final game we insisted that Jones and his team licence the tech out so we can finally get a decent Superman and Godzilla game.
But what really has us so excited is that this is not technology for technology’s sake. Developer Reagent Games haven’t spent years inventing ways to make slightly more realistic looking moustaches (yes, that was a dig at The Order: 1886), they’ve used it to create something that would’ve been completely impossible in the previous generation. That’s what we’ve been waiting for, and we couldn’t be more excited to see Crackdown 3 finally destroy any lingering disappointment with the current generation.
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