[PC/XBO] Halo Wars 2
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Nognir schrieb:
Sind die dann bei der Ultimate Edition mit dabei?
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War da nicht mal was mit monatlichem zusatzcontent?
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Halo Wars 2 war auf der Microsoft PK nicht vertreten. Trotzdem gibt es ein paar Screenshots zum kommenden DLC Awakening the Nightmare, dessen Erscheinungstermin noch nicht fest steht.
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Himmel herrgott!!!! Die beschi.... flood!
Dürfte dann zumindest DLC für den SP Modus sein oder? -
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Absolut keinen blassen Dunst. Es gab nur die Screenshots, keine weiteren Infos.
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Lade gerade ein 30 GB (!) großes Update an der Box. Hat jemand ne Ahnung was da drin ist?
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Das ist kein 30GB Update, es ist einfach das ganze Spiel
Es ist nur ein Balance Update, aber eine sehr lange PatchNotes!!
Halo Wars 2 Balance Update - June 29, 2017:
Spoiler anzeigen
Heroes
All Hero units have been adjusted to make them more powerful and available more quickly and be a potent force in the early, mid, and late game. They are more vulnerable initially, but are also more powerful when fully upgraded, so protecting them will pay off as they gain Veterancy. Heroes have been balanced between leaders to make them more competitive with each other. Lower armor benefits and increased damage from Tier 3 Vehicles and Artillery while garrisoned makes it easier to pry them out of their defenses.Spartan Alice, Jerome and Douglas
- Starting HP reduced -50%
- Basic DPS increased +67%
- Cost decreased from 450/450 to 200/250
- Build time reduced from 40 to 30 seconds
- Upgrade cost reduced from 400/600/800 to 300/450/600 power
- Upgrade effects reworked:
- Upgrade 1 damage bonus increased +4%
- Upgrade 1 HP & SP bonus increased +13%
- Upgrade 2 damage bonus reduced -11%
- Upgrade 2 HP & SP bonus increased +29%
- Upgrade 3 damage bonus reduced -19%
- Upgrade 3 HP & SP bonus increased +19%
- Upgrade 1 damage bonus increased +4%
- Starting HP reduced -40%
- Basic Autocannon DPS increased +68%
- Basic Cobra Cannon DPS increased +67%
- Cost decreased from 500/400 to 250/220
- Build time reduced from 45 to 30 seconds
- Upgrade cost reduced from 450/650/850 to 325/550/650 power
- Upgrade effects reworked:
- Upgrade 1 damage bonus increased +4%
- Upgrade 1 HP & SP bonus increased +13%
- Upgrade 2 damage bonus reduced -4%
- Upgrade 2 HP & SP bonus increased +31%
- Upgrade 3 damage bonus reduced -7%
- Upgrade 3 HP & SP bonus increased +29%
- Upgrade 1 damage bonus increased +4%
- Starting HP reduced -33%
- Basic Flamethrower DPS increased +66%
- Basic Anti-inf Flamethrower DPS increased +66%
- Basic Anti-building Flamethrower DPS increased +43%
- Cost decreased from 500/400 to 250/300
- Build time reduced from 45 to 27 seconds
- Upgrade cost reduced from 450/650/850 to 325/550/650 power
- Upgrade effects reworked:
- Upgrade 1 damage bonus increased +4%
- Upgrade 1 HP & SP bonus increased +13%
- Upgrade 2 damage bonus reduced -11%
- Upgrade 2 HP & SP bonus increased +29%
- Upgrade 3 damage bonus reduced -19%
- Upgrade 3 HP & SP bonus increased +19%
- Upgrade 1 damage bonus increased +4%
- Starting HP reduced -50%
- Basic Minigun DPS increased +67%
- Basic Artillery DPS increased +67%
- Cost decreased from 450/450 to 200/250
- Build time reduced from 40 to 30 seconds
- Upgrade cost reduced from 400/600/800 to 300/450/600 power
- Upgrade effects reworked:
- Upgrade 1 damage bonus increased +10%
- Upgrade 1 HP & SP bonus increased +13%
- Upgrade 2 HP & SP bonus increased +29%
- Upgrade 3 damage bonus reduced -7%
- Upgrade 3 HP & SP bonus increased +36%/+14%
- Upgrade 1 damage bonus increased +10%
- Starting HP reduced -50%
- Basic Hydra DPS increased +54%
- Basic Hydra Vehicle DPS increased +55%
- Jerome’s Mantis Laser DPS increased +50%
- Jerome’s Mantis Missile Launcher DPS increased +60%
- Cost decreased from 550/450 to 350/250
- Build time reduced from 40 to 30 seconds
- Upgrade cost reduced from 600/800/1000 to 450/600/750
- Upgrade effects reworked:
- Upgrade 1 damage bonus unchanged
- Upgrade 1 HP & SP bonus increased +13%
- Mantis Upgrade 1 damage bonus reduced -14%
- Mantis Upgrade 1 HP & SP bonus increased +13%
- Upgrade 2 damage bonus increased +8%
- Upgrade 2 HP & SP bonus increased +29%
- Mantis Upgrade 2 damage bonus reduced -7%
- Mantis Upgrade 2 HP & SP bonus increased +42%
- Upgrade 3 damage bonus increased +17%
- Upgrade 3 HP & SP bonus increased +36%/+19%
- Mantis Upgrade 3 damage bonus reduced -7%
- Mantis Upgrade 3 HP & SP bonus increased +36%/+19%
- Upgrade 1 damage bonus unchanged
- Starting HP reduced -25%
- Hammer DPS increased +72%
- Cost decreased from 450/400 to 200/250
- Build time reduced from 40 to 30 seconds
- Upgrade cost reduced 400/600/800 to 300/450/600 power
- Upgrade effects reworked:
- Upgrade 1 damage bonus increased +4%
- Upgrade 1 HP & SP bonus increased +13%
- Upgrade 2 damage bonus reduced -4%
- Upgrade 2 HP & SP bonus increased +38%
- Upgrade 3 damage bonus reduced -7%
- Upgrade 3 HP & SP bonus increased +36%
- Upgrade 1 damage bonus increased +4%
- Starting HP reduced -44%
- Bruteshot DPS increased +72%
- Cost decreased from 450/400 to 200/250
- Build time reduced from 40 to 30 seconds
- Upgrade cost reduced 400/600/800 to 300/450/600 power
- Upgrade effects reworked:
- Upgrade 1 damage bonus increased +4%
- Upgrade 1 HP & SP bonus increased +17%
- Upgrade 2 damage bonus reduced -13%
- Upgrade 2 HP & SP bonus increased +31%
- Upgrade 3 damage bonus reduced -16%
- Upgrade 3 HP & SP bonus increased +20%
- Upgrade 1 damage bonus increased +4%
- Starting HP reduced -50%
- Sword DPS increased +66%
- Cost decreased from 450/400 to 200/275
- Build time reduced from 40 to 30 seconds
- Upgrade cost reduced 400/600/800 to 300/450/600 power
- Upgrade effects reworked:
- Upgrade 1 damage bonus reduced -9%
- Upgrade 1 HP & SP bonus increased +33%
- Upgrade 2 damage bonus reduced -9%
- Upgrade 2 HP & SP bonus increased +33%
- Upgrade 3 damage bonus reduced -4%
- Upgrade 3 HP & SP bonus increased +19%
- Upgrade 1 damage bonus reduced -9%
- Starting HP reduced -50%
- Starting SP reduced -6%
- Beam DPS increased +29%
- Beam lifesteal reduced -24%
- Cost decreased from 450/400 to 200/225
- Build time reduced from 40 to 30 seconds
- Upgrade cost reduced 400/600/800 to 300/450/600 power
- Upgrade effects reworked:
- Upgrade 1 damage bonus unchanged
- Upgrade 1 HP & SP bonus increased +13%
- Upgrade 2 damage bonus reduced -8%
- Upgrade 2 HP & SP bonus increased +35%
- Upgrade 3 damage bonus reduced -11%
- Upgrade 3 HP & SP bonus increased +32%
- Upgrade 1 damage bonus unchanged
- Starting HP reduced -50%
- Sword DPS increased +66%
- Rage Sword DPS increased +52%
- Cost decreased from 550/450 to 350/250
- Build time reduced from 40 to 30 seconds
- Upgrade cost reduced 400/600/800 to 300/450/600 power
- Upgrade effects reworked:
- Upgrade 1 damage bonus unchanged
- Upgrade 1 HP & SP bonus increased +13%
- Upgrade 2 damage bonus reduced -4%
- Upgrade 2 HP & SP bonus increased +35%
- Upgrade 3 damage bonus reduced -11%
- Upgrade 3 HP & SP bonus increased +32%
- Upgrade 1 damage bonus unchanged
- All Hero Veterancy requirements increased:
- Level 1 vet requirement increased +108%
- Level 2 vet requirement increased +100%
- Level 3 vet requirement increased +67%
- Level 1 vet requirement increased +108%
- Damage vs. Heroes in Garrisoned increased for Tier 3 Vehicles and Artillery units
Choppers and Jackrabbits have been adjusted to bring them closer to each other. Jackrabbits now have guns without requiring an upgrade which makes them, and UNSC leaders, more competitive against Banished units from the start of the match. Ram damage has also been reduced to balance the impact of those attacks on Tier 1 units.
Chopper health and damage lowered slightly, build time increased by 1 second:
- HP reduced -13%
- DPS reduced -15%
- Upgrade no longer increases speed or HP
- Build time 25 sec -> 26 sec
- DPS increased +14%
- HP increased +9%
- DPS increased +14%
- Jackrabbits now start with the guns by default, gun upgrades no longer needed.
- Jackrabbit drone upgrade, cost increased from 350 to 450 and time from 25 to 30 seconds
- Ram damage reduced against Hero units, Infantry and Scout units
- Ram damage vs. Heroes reduced -63%
- Ram damage vs. Infantry reduced -28%
- Ram damage vs. Scouts reduced -45%
- Ram is a little more responsive and has less wind-up time
- Ram damage vs. Heroes reduced -63%
Mantis health and damage increased:
- HP increased +20%
- DPS increased +10%
- HP increased +15%
- DPS increased +15%
- Build times reduced from 48 to 42 seconds
- HP increased +15%
- DPS increased +10%
- Cost 400 -> 320
- Population Cost reduced 5 -> 4
- Missile 70% -> 50% slow
- HP increased +8%
- DPS increased by 15%
- Build times reduced from 58 to 48 seconds
- Post fire delay reduced from 3-3.2 seconds, to 2.6-2.8 seconds
- Post fire delay reduced from 3-3.2 seconds, to 2.6-2.8 seconds
- Shroud now has a slower recharge rate on its anti-projectile defense
- Reavers now have an increased rate of fire (same overall DPS but overkill has been reduced)
- Reinstated Turrets gaining damage improvements from Fortify upgrades
As always the Halo Wars 2 team will continue to monitor gameplay data and player feedback to help inform future updates and adjustments to balance and game mechanics. Please continue to share your feedback here on Halo Waypoint!Steam MasterDK (FreundesCode :16004765) -/- Gamertag Master DK X -/- Switch SW-4115-4083-0444
Uplay MasterDK -/- Origin(EA) Master_DK_X
Battletag MasterDK#2781 -/- GOG MASTERDK
PSN MDK-X -/- EPIC MasterDK
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Master DK ()
- Starting HP reduced -50%
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Danke!
Wat ein Käse.... -
Halo Wars 2 Serina & Operation: Spearbreaker
2 neue missionen und 1 Anführer!
Store Beschreibung:
Wenn es in Ihrem Interesse liegt, den Kampf um die Arche sowohl in der Vergangenheit als auch der Zukunft zu dominieren, dann haben Sie mit diesem Bundle die Möglichkeit, eine alte Freundin aus Halo Wars aufs Schlachtfeld zu führen und Ihnen ganze neue Wege im andauernden Krieg zwischen den Verbannten und dem UNSC zu eröffnen.In diesem Bundle enthalten sind:
• Das Serina-Anführerpaket, mit dem Sie mächtige Kryo-Einheiten befehligen können, die mit rasanten Komboangriffen auf Ihr Kommando hin Gegner abkühlen, einfrieren und zerschmettern können.
• Die Operation: Spearbreaker, in der Sie in die Rolle eines Elite-OAST-Trupps schlüpfen, der eine neue Bedrohung durch die Verbannten für Captain Cutter und die UNSC Spirit of Fire aufhalten muss.Steam MasterDK (FreundesCode :16004765) -/- Gamertag Master DK X -/- Switch SW-4115-4083-0444
Uplay MasterDK -/- Origin(EA) Master_DK_X
Battletag MasterDK#2781 -/- GOG MASTERDK
PSN MDK-X -/- EPIC MasterDK
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ich habe vorgestern mit meinen Kumpel angefangen im Koop die Story zu spielen. Leider sind wir nicht sehr weit gekommen, da die Partie immer wieder abgestürzt ist. Bestimmt 5x bei den ersten 3 Missionen.
Das hat uns den Spaß geeraubt und wir haben aufgehört.
Weis jemand was darüber, ist das normal? -
Hat jemand den awakening Story dl gekauft? Wie ist der so?
HW2 scheint ja extrem schlecht zu laufen. Habe den Operation spearbreaker dl gekauft. Sind zwei recht lange Storymjssjonen, finde sie sehr gut. Allerdings gabs dafür prompt nen „seltenen“ Erfolg da nur 6 % den DL durchgespielt haben.
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