[XBO/PC] Gears of War 4

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    • haste wohl keine minute den multiplayer gespielt. :D
      “Revenge. That's what he had come for... But it didn't really exist, did it?
      Just empty regret and bitter heartbreak, wandering the streets.
      The city around him, white and grey and cold, felt suddenly so small.
      Hyde had been right about family, there was no escaping it...
      Even when there was no one left to run from.”
    • Sorry wenn ich diesem Burschen länger als 30s zuhören müsste würde ich einknacken. Gucks mir vielleicht nacher aufm Scheisshaus mal an.
      Hank von Helvete: "The ass is the most beautiful part of the human body, but still there is a lot of shit coming out of it"

      XBL Gamertag: bbstevieb

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von bbstevieb ()

    • Captnkuesel schrieb:

      Ja finde schon arg wie die vom teleprompter ablesen, wirkt sehr unecht.
      heißt ja auch klarTEXT und nicht irgendwie realTALK :D
      “Revenge. That's what he had come for... But it didn't really exist, did it?
      Just empty regret and bitter heartbreak, wandering the streets.
      The city around him, white and grey and cold, felt suddenly so small.
      Hyde had been right about family, there was no escaping it...
      Even when there was no one left to run from.”
    • Neuer Monat, neue MAPS!!
      Das Update ist 6 GB Gross und beinhalte 2 neue MAPS

      GLORY


      SPEYER


      Und noch Verbesserungen, hier die PatchNotes:
      Spoiler anzeigen
      Xbox One and Windows 10
      • Added support for First Win of the Day bonuses for Versus. Your first win in Versus Multiplayer will now grant an additional 1000 XP and 100 Credits.

      • Added support for Daily Rewards, a new system that allows us to grant Bounties or other types of Cards as a gift on login. Daily Rewards will not be available on December 6th when this Title Update launches, but we’re planning to introduce them in the near future. We’ll share details on the Daily Reward system soon.

      • Audio levels for friendly footsteps have been reduced, and enemy footstep audio levels have been increased to make them slightly louder than friendlies. DeeBee ‘joint’ movement noise has been reduced to make them audibly on par with other characters.

      • Shotgun hit blood effects have received visual feedback improvements to relay damage dealt, allowing a better read of the percentage of damage done to an enemy. The more blood you see, the more damage you dealt.
        Note: This visual feedback can only be seen by the player dealing the damage at this time (ie. a user observing your shotgun hits will see the old blood damage effects).


      • Added a new Inventory screen, accessible from the main menu, that shows all Cards owned (split by category) in one location.

      • New Cards in your collection will now be marked with an exclamation mark (!).

      • Audio and Video settings are now retained if the game is closed

      • Fixed an exploit where a grenade could be planted prior to the end of the round and still be present in the following round

      • When highlighting a Core or Competitive playlist, you can now see the Tier or Placement Match status of every member in your Squad

      • Class icons now display in the Horde Scoreboard

      • Player Cards have been moved closer to the edge of the screen in Spectator Mode

      • Removed the option to quit from the menu in Core and Competitive playlists

      • Fixed an issue where campaign completion achievements may not correctly unlock. Completing all chapters not registered as completed again should now unlock the achievement.

      • Re-Up achievements should now be unlocked the next time the game is loaded if they did not correctly unlock.

      • Fixed an issue where movement could enter a broken state after sliding into a piece of cover that another player is already traversing

      • Power weapon pickups are now prioritized over ammo pickups

      • When in the death screen roundup, you may have seen 100% damage or 0% damage dealt. This is due to ‘rounding up or down’ the decimal point in damage – the death screen information will now round to 1% or 99% in these situations to better reflect the actual damage situation.

      • An issue that could cause players to warp or teleport when evading or mantling has now been fixed.

      • Unequipped weapons can now be seen on squadmates / teammates in Campaign, Versus and Horde. Unequipped weapons on opponents in Versus Multiplayer are hidden by design.

      • Players will no longer spawn facing the wrong way at round start

      • Players getting up from DBNO on LAN had a chance to have an invisible weapon. This is now fixed.

      • In Splitscreen, Player 2 will now correctly show their unequipped weapons on their body

      • Fixed an exploit where a user could be idle-kicked in a no respawn game mode by being held as a meatshield

      • The Out from Under ribbon can now only be received one per round

      • Repair Tool executions are now affected by the Execution Bonus Skill Card, and now count as an Execution for Bonus Objectives

      • The Phat Loot ribbon will now be correctly awarded when completing a Survive or Time Limit bonus objective

      • Bonus objective score now counts towards total team score

      • Guardians should no longer get trapped outside the map on Reclaimed

      • Kestrals should no longer get trapped above the control room on Forge

      • The Snatcher can no longer be lured in a position where it cannot move on Reclaimed

      • Bosses will no longer get stuck on cover in Fallout

      • Fixed an exploit that allowed players to be on a turret while automatically reloading and repairing it

      • Fixed an exploit to allow users to farm Power at the start of a Horde match

      • Fixed an exploit allowing players to move before the wave has begun after a Boss Wave

      • Prolonging the placement of the Fabricator no longer awards additional resources based on the wave it is placed

      • Equipped Skill Cards can now be upgraded without having to unequip the Card

      • Using the Forge incinerator on a DBNO enemy in modes with Execution rules will now kill the enemy

      • Fixed a geometry issue on Reclaimed that allowed grenades to fall out of world at the construction area

      • Players can no longer launch each other out of bounds

      • Players can no longer use an exploit to increase the accuracy of weapons beyond their intended settings

      • Players can no longer time a weapon pickup in order to duplicate multiple versions of the weapon

      • Buzzkill saw blades will no longer get stuck in mid-air on Dry Dock

      • When failing to join a user in campaign due to NAT type, a new error will now inform you of the issue

      • Escalation Rings now have instructions based on their status (Defend / Break)

      • Bounties will now display a fly out (similar to Ribbons) when completed during gameplay

      • A Skull icon now appears on the Overhead map when a player dies

      • When a Re-Up is available, the War Journal will display an exclamation point ‘!’ icon

      • Escalation: Improvements to weapon selection icons in Escalation

      • Guardian: Team Leader’s Gamertag now displays in Tac-Com

      • Torque Bow reticle now supports Color Blind mode options

      • Chain Lightning ribbon now correctly awards when shocking two players with one shock grenade

      • Added Offline Customization support, allowing the use of owned customization items (excluding emblems) on LAN

      • Removed Point of Interest from the Alternate and Tournament Alt control schemes

      • Fixed a rare issue where a player could appear invisible to other opponents

      • Characters will now speak a line of dialogue when stuck with a Torque Bow

      • Users should no longer sometimes get a time out error when completing a Private Match, and should now return to the Lobby correctly

      • Switching to the Overhead Map while holding Tac-Com will no longer cause the Tac-Com effect to be permanently enabled

      • The Sudden Death timer now correctly disables in Dodgeball when the situation is no longer 1v1

      • A rare occurrence causing consoles to reset during matchmaking has now been resolved

      • Other miscellaneous bug fixes

      Windows 10 Specific Updates

      • Player 2 can now set their own FOV in Split-Screen

      • Fixed an issue that could cause cinematics to freeze the game

      • General UI improvements for various resolutions

      • Motion Blur now functions correctly in Multiplayer modes
      Steam MasterDK (FreundesCode :16004765) -/- Gamertag Master DK X -/- Switch SW-4115-4083-0444
      Uplay MasterDK -/- Origin(EA) Master_DK_X
      Battletag MasterDK#2781 -/- GOG MASTERDK
      PSN MDK-X -/- EPIC MasterDK
    • Sind das nicht ältere Karten? Kommen mir irgendwie bekannt vor, werde zum Wochenende auch mal die Kampagne weiterspielen, bin immer noch ganz am Anfang und spiele nur Horde stattdessen. ^^
      “Revenge. That's what he had come for... But it didn't really exist, did it?
      Just empty regret and bitter heartbreak, wandering the streets.
      The city around him, white and grey and cold, felt suddenly so small.
      Hyde had been right about family, there was no escaping it...
      Even when there was no one left to run from.”
    • Neuer Monat, 2 neue MAPS und div. neue Karten und SKINS
      XboxOne ~7GB
      Wind 10 ~9GB

      Die Maps

      Clocktower (Geras of War und Geras of War 3)



      Blood Drive (Geras of War2, Gears of War 3 und Gears of War: Judgment)



      Die Karten

      Und die PatchgNotes:

      Spectator Mode Improvements
      As we enter 2017 to continue the huge season of Gears of War 4 eSports ahead, a small part of our team have been working on improvements to the Spectator Mode experience for viewers and casters.

      This latest update brings far more information for viewers to follow the action, while reducing the real estate taken up by Player Cards to make them more viable for use when streaming tournaments. We’re excited to see what fans and casters think of these improvements over the coming months!

      - Player Cards have been re-designed to take up less visual space
      - Player ammo and reloads are now visible in the Spectator Mode UI
      - Crosshairs are now visible to Spectators
      - Respawn timers are now displayed on Player Cards
      - Weapons holstered onto a player’s back can now be seen in Spectator Mode
      - ‘K’ keyboard button now removes spectator inputs UI and/or the black bar altogether
      - ‘L’ keyboard button toggles Player Cards to the far edges of the screen or normal positioning
      - ‘V’, ‘B’ and ‘N’ keyboard buttons now jump to specific Escalation hill battle cameras
      - Fixed an issue with X-Ray vision not rendering as intended
      - Made X-Ray a ‘toggle’ rather than ‘Press-And-Hold’
      - Fixed the ordering of players in Competitive UI to match the Lobby Order
      - Pressing B while holding Jump Cam now cancels a pending Jump Cam
      - Added new mapping for specific face buttons for specific camera modes, listed below:
      • Gamepad ‘A’, Keyboard ‘Z’ -> Switches to Player or Follow Cam. If already in Player Cam, switch to Follow Cam and vice versa. Last used mode is saved as your preference when switching back to Player/Follow Cam from other modes and when using the Jump Cam
      • Gamepad ‘X’, Keyboard ‘X’ -> Switch to Ghost Cam
      • Gamepad ‘Y’, Keyboard ‘C’ -> Switch to Battle Cam
      Other Fixes
      - Skill ranking will now be visible again at the end of match scoreboard
      - Added ‘Spawns Swapped’ UI when spawns flip in Versus
      - Increased the Energy cost of the Hammer of Dawn Strike in Horde
      - Increased Escalation Win and Loss bonuses
      - Increased Escalation Win Bounty Rewards
      - Tuned criteria and rewards for King of the Hill Bounties
      - Fixed an exploit that allowed players to teleport Energy to their position in Horde
      - Squad Members can immediately see when they have been removed from a Squad
      - The ‘Horde Skills’ UI Notification alerting you to new skills now works correctly
      - Horde Skill cards can now be equipped and unequipped in the Horde Skills inventory
      - Added UI notification to show new Cards in your collection when opening Gear Packs
      - Improved UI on Turret Heat bar
      - Improved performance when switching tabs in Card view menus
      - Added slider to control how long text chat remains visible after a message
      - The Longshot can no longer shoot through walls if positioned through a 90 degree corner
      - Added a Duplicates Only filter to the Inventory Menu
      - Fixed an issue where audio slowly cut out in Horde
      - Fixed an issue allowing grenade effects to continue into the next round in Versus
      - Removed an exploit allowing users to break the map boundaries in Horde on Foundation
      - Fixed an issue that allowed players to respawn out of the map boundaries in Horde
      - Fixed an issue where offline customization would reset if user changed characters
      - Miscellaneous fixes and improvements
      Steam MasterDK (FreundesCode :16004765) -/- Gamertag Master DK X -/- Switch SW-4115-4083-0444
      Uplay MasterDK -/- Origin(EA) Master_DK_X
      Battletag MasterDK#2781 -/- GOG MASTERDK
      PSN MDK-X -/- EPIC MasterDK
    • Blood Drive ist echt eine sehr geile Map! Sowohl für Horde als auch für Multiplayer.
      Die habe ich echt ein paar 100mal bei GOW2 gespielt^^
      “Revenge. That's what he had come for... But it didn't really exist, did it?
      Just empty regret and bitter heartbreak, wandering the streets.
      The city around him, white and grey and cold, felt suddenly so small.
      Hyde had been right about family, there was no escaping it...
      Even when there was no one left to run from.”