[PS4/XBO/PC] Assassin's Creed: Unity

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    • Assassin's Creed: Unity - Video über die Anpasungssysteme

      Ubisoft veröffentlichte heute einen neuen Trailer zu Assassin’s Creed Unity, in dem Creative Director Alex Amancio die neuen Anpassungssysteme vorstellt und verrät, welche Auswirkungen diese auf das Gameplay und die Koop-Missionen haben.




      M.C.



      Der beste Grund auf einen Berg zu steigen ist..... weil er da ist!

      James T. Kirk
    • War eben mal auf gamezone.de unterwegs und da habe ich gelesen, dass sowohl auf xbone und ps4 das spiel nur un 900p und 30 fps laufen soll. Was soll der Käse? Nur damit es auf beiden konsolen gleich aussieht. Die ps4 wird damit auf xbone niveau degradiert,obwohl es vielleicht problemlos gehen würde?
      Ich sag nur zurück ins mittelalter. :thumbdown:
      Aktuell: Alex Kidd in Miracle World 2 (Master System/deutsch und englisch)
    • Ja und um das ganze in einem etwas besseren licht dazustellen, erwähnen sie auch gleich noch das das spiel auf jeden Fall nicht auf der Wii U machbar sei.

      Also nicht meckern sondern darüber freuen das es wenigstens mit diesen Specs auf den anderen beiden Kisten lauft.
      Einer der Coolsten
    • Hahaha! So kann man es natürlich auch machen...Was das MS wohl wieder gekostet hat? Vielleicht kann man ja mit nem VIP Pass die 1080p auf der PS4 freischalten?
      Oder ist heute der 1. April....ROFL, unfassbar.
      Hank von Helvete: "The ass is the most beautiful part of the human body, but still there is a lot of shit coming out of it"

      XBL Gamertag: bbstevieb
    • "We decided to lock them at the same specs to avoid all the debates and stuff" ist das offizielle Zitat. Die Story geht aber natürlich noch weiter.



      Assassin's Creed Unity will run at 900p/30fps on both PlayStation 4 and Xbox One, Ubisoft has confirmed, with the publisher opting to aim for platform parity to avoid discussion over the differences in performance.

      "We decided to lock them at the same specs to avoid all the debates and stuff," senior producer Vincent Pontbriand told VideoGamer.com while explaining that it's the consoles' CPUs – not the GPU – that prevents Ubisoft Montreal from improving the game's performance.

      "Technically we're CPU-bound," he said. "The GPUs are really powerful, obviously the graphics look pretty good, but it's the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel.

      "We were quickly bottlenecked by that and it was a bit frustrating, because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realised it was going to be pretty hard. It's not the number of polygons that affect the framerate. We could be running at 100fps if it was just graphics, but because of AI, we're still limited to 30 frames per second."

      Last year's Assassin's Creed 4: Black Flag also shipped at 900p/30fps on both PS4 and Xbox One. A post-release patch, however, bumped the PS4 version to 1080p. Ubisoft has given no indication that it has plans to do the same for Unity.

      Assassin's Creed Unity launches on PS4, Xbox One and PC on November 14.

      UPDATE: Ubisoft has released a statement claiming that it "did not lower the specs for Assassin's Creed Unity to account for any one system over the other".

      "We understand how Senior Producer Vincent Pontbriand's quotes have been misinterpreted," Ubisoft said in a statement provided to Kotaku. "To set the record straight, we did not lower the specs for Assassin's Creed Unity to account for any one system over the other.

      "Assassin's Creed Unity has been engineered from the ground up for next-generation consoles. Over the past 4 years, we have created Assassin's Creed Unity to attain the tremendous level of quality we have now achieved on Xbox One, PlayStation 4 and PC. It's a process of building up toward our goals, not scaling down, and we're proud to say that we have reached those goals on all SKUs.

      "At no point did we decide to reduce the ambitions of any SKU. All benefited from the full dedication of all of our available optimization resources to help them reach the level of quality we have today with the core Assassin's Creed Unity experience."


      Videogamer
    • Hier übrigens der Originalartikel:
      videogamer.com/ps4/assassins_c…oth_ps4_and_xbox_one.html

      Assassin's Creed Unity will run at 900p/30fps on both PlayStation 4 and Xbox One, Ubisoft has confirmed, with the publisher opting to aim for platform parity to avoid discussion over any differences in performance.

      "We decided to lock them at the same specs to avoid all the debates and stuff," senior producer Vincent Pontbriand told VideoGamer.com while explaining that it's the consoles' CPUs – not the GPU – that prevents Ubisoft Montreal from improving the game's performance.

      "Technically we're CPU-bound," he said. "The GPUs are really powerful, obviously the graphics look pretty good, but it's the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel.

      [...]

      UPDATE: [...] "We understand how Senior Producer Vincent Pontbriand's quotes have been misinterpreted," Ubisoft said in a statement provided to Kotaku. "To set the record straight, we did not lower the specs for Assassin's Creed Unity to account for any one system over the other.


      /edit
      Dayum, beaten. :D
      You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. You dig.
    • Wird immer besser, vielleicht sollten sie gar keine Stellungnahme mehr abgeben das Ganze wird nämlich nur noch lächerlicher und peinlicher.

      Würde sogar so weit gehen und behaupten dass das GPU/CPU Gelaber schlicht und einfach gelogen ist!
      Hank von Helvete: "The ass is the most beautiful part of the human body, but still there is a lot of shit coming out of it"

      XBL Gamertag: bbstevieb