[PC/PSN/XBLA?] Trine

    Diese Seite verwendet Cookies. Durch die Nutzung unserer Seite erklären Sie sich damit einverstanden, dass wir Cookies setzen. Weitere Informationen

    • Original von ZyN
      Und Co-op ???

      Leider finde ich nichts dazu, aber wenn ich mir Trailer 2 so anschaue, dann kann ich mir das Spiel nicht ohne co-op vorstellen :)

      @Consolefan,
      $15 klingt realistisch, wäre bei dem Preis auch sofort dabei.
    • Erstes Gameplay Video und Interview aufgetaucht

      trine-thegame.com/site/


      Dana Olson, TAWKN.com: Trine looks to be a beautiful side-scrolling platforming game with lots of little puzzle situations, which players solve using the various characters available to them. Would that be an accurate description of what players should expect from the game?

      Lauri Hyvärinen, Frozenbyte: The heart of Trine is the three characters, who are bound to this mysterious device we call the Trine. Only one of the characters can be outside of the device at time, but the player is able to choose freely which one he has outside, given that the character is alive. The various puzzles, action sequences and other challenges are built in a way where many characters can solve them, but each puzzle usually favors one or two of the characters. Ultimately, the play style is created by the player but a single repeatable tactic is not possible due to the vast diversity of the encounters.

      TAWKN.com: How did you come up with the idea for the game? It doesn't immediately remind me of any other, aside from maybe Lost Vikings - a little. Were you going for something totally unique, or are there games you can point to that directly inspired Trine?

      Lauri: Lost Vikings is something we hear a lot, and for some members of team that would be ideal for inspiration, but I must say that we've always had a great desire for our own and unique games. You could say Trine draws inspiration from dozens of games, and that is mixed up in our own, unique way, adding also a secret ingredient of our own.

      TAWKN.com: Being a programmer myself, I'm going to ask a bit of a "geeky" question... What technology (programming language, toolkit, etc) are you using for the game? Is Trine built with a modified version of the Shadowgrounds engine?

      Lauri: A very heavily modified Shadowgrounds engine is used for Trine. All of the PS3 code has been written specifically for Trine, and it's completely new. We also rewrote the graphics engine to run better on PS3 and now it runs like a dream. All programming is made in C++ (and shaders in HLSL as far as I know), and we use the most common programming software such as Visual Studio, along with our own tools.

      TAWKN.com: There had been talk of the PS3 being difficult to develop for. Have you found this to be the case, and if so, how have you gotten over these hurdles? Has Sony been easy to deal with and helpful?

      Lauri: Coming from a PC background and with the Shadowgrounds titles under our belt, we had feared that the PS3 might be a tough platform. But it was relatively easy after all! I don't know if our programmers are some sort of supermen or what (actually, I know they are!). They got the game running so that it could be played in about a month and now it's running real smooth. Of course there still remains a lot of work to be done but all the major technical issues have been solved.

      Sony has been awesome with all the feedback and support. Their comments have been very constructive and we have actually improved the game with their help, which is really cool. We can't wait to have Trine published on PSN.

      TAWKN.com: How many people are working on Trine at the moment? Is it your whole studio, or are you guys working on multiple projects at a time?

      Lauri: We have a small team working on our next big title, and currently there's 17 people working on Trine. We've always liked a multi-project approach and it seems to work for us.

      TAWKN.com: Can you elaborate some on the gameplay details, such as division of levels, number of lives, checkpoint/save system?

      Lauri: The game is divided into 16 levels, and each has been divided to 4-5 checkpoints. The player characters can get killed along the way, but the player is able to continue with the remaining characters, and reaching a checkpoint will revive all dead characters. This feature of the game allows us to also boost the challenge level a bit, because losing a character doesn't automatically require loading to the previous checkpoint.

      TAWKN.com: About how long, for an average gamer, should it take to complete Trine? What incentive do you give gamers to replay it when it's all over?

      Lauri: Our testing sessions have shown that it should take approximately 10 hours of gameplay for the first completion of the game. Completing the game once unlocks not just new difficulty levels but various other play modes. We have also a strong replay value feature still to be announced, and it's hopefully announced soon.

      TAWKN.com: Have you worked out how players will draw shapes on the screen yet, in the PS3 version of the game (I know you were considering motion controls at one point)? Also, since the PS3 supports mouse and keyboard input, had you thought of allowing for that option as well?

      Lauri: Yes, this was one thing that we thought might cause us some problems. But surprisingly, none of our test player have had issues with drawing these gestures using the thumbstick. It works really well. Most likely we will go with this, as the gesture system has multiple positive aspects (the player can easily affect the size, location and angle of the object to name a few). We will most likely also support keyboard and mouse for those players who feel they want to use them. But I must say that playing with the controller is at least on par with a keyboard and mouse combination.

      TAWKN.com: Judging by the short video we've seen so far, it looks like Trine is a single-player-only game. Is there any kind of multiplayer in the game at all, perhaps co-op? If not in Trine, would you consider some online co-op puzzle levels for a sequel or expansion?

      Lauri: Multiplayer features, if they exist, will be announced during March/April.

      TAWKN.com: How far along is work on Trine and when can we expect to be able to download it?

      Lauri: Development is going great. It's the final stretch now, although for us that means that new cool stuff is still added, instead of just fixing some minor bugs. We're a little unorthodox in our development methods but it has worked well in the past, at least if we look at the quality of the games!

      So if all goes well, Trine should be released on PSN and PC in June this year.
      Jesus died for his sins.Jesus starb für seine Sünden.
    • Trine

      Es wurde ja auch für PSN angekündigt, gibs das da schon oder doch nur für PC.
      Da ja viele von Shadow Complex begeistert sind ist Trine eventuell auch interessant. Anschauen werd ich mir die Demo auf jeden Fall.
      "Was ist für einen Mann das Schönste im Leben?"
      "Zu kämpfen mit dem Feind, ihn zu verfolgen und zu vernichten und sich zu erfreuen am Geschrei der Weiber!"
    • Original von Consolefan
      Naja, so eine gewisse Gemeinsamkeit ist beiden nicht absprechbar.

      Sie sind beide 3D gerenderte Spiele in einer 2D Perspektive.


      Das heißt Trials HD und Castlevania für PSP sind auch vergleichbar?:ray2:

      Nee, sorry, Trine ist ein hervorragender Physik-Puzzler nach Lost Vikings-Schema und Shadow Complex ist ein netter Metroid-Klon. Gemeinsam haben beide höchstens ihre Download-Natur.
      Teenage Mutant Ninja Turtles Intro:
      http://www.youtube.com/watch?v=Yh8G9d0exrA

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Maryokutai ()

    • Habs seit gestern, und bereue keinen Cent. Ist ein richtig guter klassischer Platformer mit wunderschöner Grafik und Musik, die Steuerung geht sofort ins Blut über und das Leveldesign ist gut durchdacht. Perfekt. :)
      "This is not The Greatest Signature in the World, no. This is just a tribute."

      PSN: Slain_PS