Xbox 720, PlayStation 4, WII U - Gerüchte & Fakten Thread

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    • About 76 million Xbox 360s had been shipped by the end of March, according to research firm IDC. By contrast Nintendo's Wii had shipped 99.4 million units and the PS3 78 million.
      [...]

      Certainly, this time round Nintendo has got off to a shaky start. Its Wii U missed the firm's sales targets - something the Japanese firm blamed on software delays. A reminder that hardware specs alone are unlikely to win the console war.

      "The games catalogue will be first and foremost the most important thing to get right this generation," said IDC's Lewis Ward.

      bbc.co.uk/news/technology-22556805

      Dachte immer, dass Nintendo mindestens doppelt so viele Konsolen verkauft wie Microsoft/Sony.

      Der letzte Satz ist interessant. Es heißt ja in mehreren Berichten, dass MS mit Hochdruck an Titeln arbeitet und sechs Monate im Verzug ist. Man will wohl die Wii U-Story nicht wiederholen.
      You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. You dig.
    • Mal eine gaf summary, sonst macht es ja niemand... :|

      Mattrick: "Wer BC will, ist so richtig zurückgeblieben" :P

      Microsoft’s Mattrick says he doesn’t think compatibility is really a problem. He said only 5% of customers play older games on a new videogame system anyway, so spending time and money to develop technology to allow them to play older games isn’t worth it.

      “If you’re backwards compatible, you’re really backwards,” he said.

      Social media research firm Fizziology said its surveys of potential customers before the Xbox event showed 12% of them would be unhappy if there wasn’t backwards compatibility.

      (...)

      Sony said it is working to make its gaming system offer customers a way to play older games made for the PlayStation 3 (and earlier) by streaming all the information from servers. Microsoft indicated it isn’t planning to offer that type of service.
      blogs.wsj.com/digits/2013/05/2…r&utm_content=buffer94b3f

      Spec Analysis: Xbox One
      In terms of the GPU hardware, hard information was difficult to come by, but one of the engineers did let slip with a significant stat - 768 operations per clock. We know that both Xbox One and PlayStation 4 are based on Radeon GCN architecture and we also know that each compute unit is capable of 64 operations per clock. So, again through a process of extrapolation from the drip-feed of hard facts, the make-up of the One's GPU is confirmed - 12 compute units each capable of 64 ops/clock gives us the 768 total revealed by Microsoft and thus, by extension, the 1.2 teraflop graphics core. So that's another tick on the Durango leaked spec that has been transposed across to the final Xbox One architecture and the proof we need that PlayStation 4's 18 CU graphics core has 50 per cent more raw power than the GPU in the new Microsoft console. Now, bearing in mind that we fully expect PlayStation 4 and Xbox One to launch at similar price-points, how did this disparity come about?

      The answer to that comes down to a specific gamble Sony made that Microsoft could not - the utilisation of a unified pool of GDDR5 memory. In the early days of PS4 development, only 2GB of this type of memory looked viable for a consumer-level device. As higher density modules became available, this was duly upgraded to 4GB. By the time of the reveal back in February, Sony had confidence that it could secure volume of 512MB modules and surprised everyone (even developers) by announcing that PS4 would ship with 8GB of unified GDDR5 RAM. The design of its surrounding architecture would not need to change throughout this process - one set of 16 GDDR5 chips would simply be swapped out for another.

      Microsoft never had the luxury of this moving target. With multimedia such a core focus for its hardware, it set out to support 8GB of RAM from day one (at the time giving it a huge advantage over the early PS4 target RAM spec) and with serious volume of next-gen DDR4 unattainable in the time window, it zeroed in on supporting DDR3 and doing whatever was necessary to make that work on a console. The result is a complex architecture - 32MB of ESRAM is added to the processor die, along with "data move engines" to courier information around the system as quickly as possible with bespoke encode/decode hardware to alleviate common bottlenecks. Bottom line: if you're wondering why Xbox One has a weaker GPU than PlayStation 4, it's because both platform holders have similar silicon budgets for the main processor - Sony has used the die-space for additional compute units and ROPs (32 vs. 16 in One), while Microsoft has budgeted for ESRAM and data move engines instead. From the Xbox perspective, it's just unfortunate for Microsoft that Sony's gamble paid off - right up until the wire, it was confident of shipping with twice the amount of RAM as PlayStation 4.

      (...)
      eurogamer.net/articles/digitalfoundry-spec-analysis-xbox-one

      Die Architektur der XB1 sucked


      Fez-Dev: MS doesn't care about indie people devs
      microsoft doesn't care about indie developer.

      one thing MSFT doesn't seem to understand is that indie developers are the regular developers of tomorrow.

      let me tell you something: most indies i know already don't want to publish on a xbox console. publisher or no publisher.
      twitter.com/PHIL_FISH

      Gamasutra: Nur sehr wenige Indies entwickeln für XB1

      After the Xbox One reveal, I went ahead and did it all over again -- but the reaction has been rather different this time around. In the same space of time that I waited for responses to my Wii U and PS4 pieces, I've received just a handful of replies, most of which said they weren't working on Xbox One games.
      gamasutra.com/view/news/192779…Xbone_Wheres_the_beef.php
    • Thnx :thumbup:
      Suche: JP-MS done Danks2Carlos; Thanks, Brah
      Vorkonfigurierten miSTer mit allem Drum&Dran (im best case: mit MT32-pi&ready 4 Crt und Flat, im Idealfall mit Fix der ansonsten problematischen Analog-Soundausgabe via addonboard o mod/ironclad+hifi blaster). Other stuff: auf meiner Pinnwand, ganz oben (uA die irem arcade hits für Win-PC, ein Amiga-Scartkabel&PCE/IFU/Duo-RGB-Kabel, passend zu den Mods von VGR; die größten IFU/Duo-Arcade-Cards, "Arcade Card Pro" und "Arcade Card Duo")
    • Die Entwicklungsumgebung/Tools der PS4 sollen momentan besser/reifer sein als die der XB1:

      PlayStation 4 currently beats Xbox One in terms of raw power and has a more mature developer environment, Avalanche Studios has told us.

      The Just Cause creator is working with each next gen console right now, and says that in terms of pure specifications and working environment, PS4 is the preferable console. But with Xbox One’s cloud capabilities and further developer support coming, Sony can’t claim an early victory just yet.

      We asked Avalanche’s chief technical officer Linus Blomberg how the two consoles compare. “It’s difficult to say, as it’s still early days when it comes to drivers,” he told us. “With each new driver release, performance increases dramatically in some areas. The PlayStation 4 environment is definitely more mature currently, so Microsoft has some catching up to do. But I’m not too concerned about that as they traditionally have been very good in that area. The specs on paper would favour the PS4 over the Xbox One in terms of raw power, but there are many other factors involved so we’ll just have to wait and see a bit longer before making that judgment.”
      edge-online.com/news/ps4-is-mo…p-says-avalanche-studios/

      Das Drumherum ist rel. langweilig. EDGE nimmt an, dass MS aufgrund der Cloud Sonys HW-Vorsprung einholen kann. Imho eine geradezu lächerliche Annahme (Latenzen, Ping, Bandbreite, Drosselung, kein I-Net = keine Gegner-KI?, Sony hat Gaikai gekauft, etc etc.)

      Hier ein Middleware-Entwickler, der in die gleiche Kerbe schlägt:



      Quasi eine komplett umgekehrte Situation im Vgl. zur letzten Generation 8|
      Deckt sich auch mit den Gerüchten, dass MS 6 Monate im Rückstand ist:
      kotaku.com/about-microsoft-bei…d-with-the-next-486212937
    • jo, den hatte ElStupido schon geposted. ...nur halt noch in englisch. ich hoffe inständig das MS auf die fresse fällt. sowas unverfrorenes erlebt man nicht alle tage. ein hemmungsloser arschloch verein.



      "Die erste Generation verdient das Geld, die zweite verwaltet das Vermögen, die dritte studiert Kunstgeschichte und die vierte verkommt vollends."
      (Otto von Bismarck)


      xbox live: SYMER 0083
    • Verwenden PS4 und XBOX One immer noch HDDs? SSDs wären inzwischen eigentlich angesagt. So teuer wie anno dazumal sind die Dinger doch nicht mehr. Ausserdem sind Verschleiß und Fehleranfälligkeit geringer.
      "Ja, das ist die Wahrheit. Dieser Mann da hat keinen Schwanz."
      Peter Venkman, Ghostbusters, 1984