Quelle: ingame.msnbc.msn.com/_news/201…s-through-a-looking-glassIn-Game: What is the story for "Alice: Madness Returns?"
American McGee: It's an actual narrative sequel. It finds Alice living in London and now confronting really the mystery of what happened, as opposed to the damage related to it — though there is still a lot of psychological damage as you move into Wonderland, you'll notice.
This game is much more like a murder mystery, it’s her going back into her past again, using her mind as a tool, using Wonderland as sort of a conduit into her mind, and trying to piece back together the events that lead to the death of her family.
Q: What starts her investigation?
A: We start the story already in motion. It picks up in a day in the life for her, and that's actually central to how the story is told. I don't want to give too much away but the idea that this is something that she is dealing with and has been dealing with is critical to how we present her exploration. I think if you look at a film like "Memento," that might be similar to how we are dealing with the story's timeline.
It's a series of snapshots of her days, of her life and all of that, culminating in — hopefully
— the resolution of the mystery.
[...]
Ich hoffe wirklich, dass American McGee mit dem neuen Teil an die Qualitäten der Erstlings herankommt. Alles was von ihm nach Alice erschienen war konnte weder die Kritiker noch die Spieler überzeugen.
Doch hier scheint wieder vieles zu stimmen. Das Setting, die Story, das Design etc.
Bitte verhunzt das Spiel nicht!
„Der nächste Satz ist eine Lüge. Der vorhergehende Satz ist wahr.“